Chrome’s Desktop Browser Now Supports Web-Based VR on the Oculus Rift

Chrome Web-Based VR -

Chrome’s Desktop Browser Now Supports Web-Based VR on the Oculus Rift

Chrome’s Desktop Browser Now Supports Web-Based VR on the Oculus Rift”: Well, how about this! Someone on Reddit has discovered that Google Chrome now supports the Oculus Rift virtual reality headset. As of version 66.0.3359.117, you can load the browser’s flags settings (type “chrome: // flags” in the address bar) and see the new “Oculus browser support” listing. If enabled, Google Chrome will use the Facebook RV device for virtual reality. It is usually set to default, although you can manually choose to disable or enable the setting.

Chrome Web-Based VR -

Image source – Google

“Yes, it works,” a Reddit user confirms. “We quickly reviewed the Google Mars surface demonstration. Without the flag enabled, you have just got an option for a 360 desktop view. Enable the flag and an option to view in RV is there, and launches it directly into the headset. “

Chrome’s Supports Web-Based VR on the Oculus Rift”: Google provides demonstrations built here for “WebVR”, a JavaScript-based application programming interface that enables virtual reality experiences in a browser without downloading and installing additional software. WebVR can detect the virtual reality headset, determine its capabilities, obtain its position and orientation information, and render images at a frame rate compatible with the PC graphics chip and headset.

Chrome Web-Based VR -

Image source – Digitaltrends

The news follows Google’s additional support for WebVR on Chrome 61 for Daydream View headsets in September. According to Google evangelist François Beaufort, the browser allows users to interact with any site in virtual reality, follow links between pages and automatically switch from 2D content to 3D-based sites that support WebVR.

Chrome’s Desktop Browser Supports Web-Based VR on the Oculus Rift”: Current VR headsets work with WebVR in different ways. For example, HTC Vive works with Firefox, Servo and Supermedium on Windows devices, while Firefox Nightly supports WebVR applications for Live on MacOS. With Oculus Rift, WebVR works on Firefox, Supermedium and Chrome on devices Windows.

Here is the full list of Web-Based VR:

  •     HTC Vive: Firefox, Servo, and Supermedium (Windows / Firefox Nightly (MacOS)
  •     Oculus Rift: Firefox, Servo, Supermedium, Chrome (Windows)
  •     Samsung Gear VR: Oculus Browser, Samsung Internet
  •     Daydream: Chrome
  •     Google Cardboard: Chrome
  •     Windows Mixed Reality headsets: Microsoft Edge / Firefox and Supermedium via SteamVR
  •     PlayStation VR: no support


Chrome’s Now Supports Web-Based VR on the Oculus Rift”: The cheapest way to access content compatible with WebVR if you already have an Android phone is to use Google Cardboard, the company’s solution for virtual adventurers with a really restricted budget. The first part of Google costs only $ 15, while if your Android smartphone is compatible with the Daydream platform, you can opt for the more expensive Daydream View headset, which usually sells for $ 100 (although it is on sale for $ 50 until April 28).

WebVR is a creation of Mozilla’s Vladimir Vukićević, launched in 2014. The first full version was only available in March 2016, presented by Google Chrome and Mozilla VR teams. Version 1.1 arrived in April 2017, while WebVR 2.0 is expected to arrive in 2018. Along with members of Google and Mozilla, Microsoft developers have also joined the joint collaboration of WebVR.

Chrome’s Desktop Browser Now Supports Web-Based VR”: For now, Chrome for the computer seems to support just the Oculus Rift. So far, there is no indication that the HTC Vive headsets and Windows Mixed Reality integrate the supported hardware list of Chrome, but 2018 is still new, so let’s see.


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